Devlog #1 - Trey and Common Enemies


Welcome to Devlog #1

For this one, I want to finally introduce the character and enemies I've made so far. 

I made one character with two guns and named him Trey. I also made three common enemies for the first map. I have art in place as well as some sound, but it may not be finalized yet. However, it should give an idea of the direction it's going.

Trey

As I mentioned before, I really want to put an emphasis on the character's personality so here's some things to know about Trey:

Gang member from the Bronx, NYC. He's usually wearing a fitted cap with a durag and Timbs, an absolute classic!

I thought long about what would be Trey's weapons of choice and I've decided to go with a Glock and Uzi. I feel like those guns fit the character's personality well. I also have some abilties designed, but I'll get to that in a future devlog once I make them in my project.

Glock

The idea for this gun is that it obviously would have a much slower fire rate than the Uzi, but each shot does more damage and it's generally better for single target.

At the moment the clip size is only 10, but has a very quick reload time.


Uzi

This gun will have  a really fast fire rate and will excel taking down multiple enemies.

There's 40 in a clip, but the player will have a much longer reload time than the Glock.


Common Enemies

As I eluded to in the last devlog, each map will have three common enemies and three bosses. I actually have no idea what the bosses will be for the first map, but I do have three common enemies working.

I've decided that the theme will be a somewhat of a dark sci-fi vibe. Evil robots with dark colors is the idea here, so they'll mostly be grey and block and have dark red eyes and projectiles.

I don't have names for the robots quite yet, but eventually they will have them. Just like the characters, each enemy and boss will have its own personality. For this map, the bosses in particular will have much more personality than the common robot enemies since I plan on them being commanders that lead the robots. I also have an idea for a super advanced robot boss, but I will not focus on bosses for now.

Robot #1

This enemy will shoot homing projectiles towards the player once it gets into range. When the player moves towards the robot, it will back away from the player. This will be the consistent long range threat among the enemies.


Robot #2


This enemy will be less mobile than the other robots, but will shoot projectiles that hit much harder. The range will also be much shorter than robot one, but the projectiles will fire in a straight line in the player's direction

Robot #3

This is an enemy that won't shoot projectiles in its base form, but has high speed and will explode when it collides with a player or when its health reaches 0.

Conclusion

There is still so much more to add for the character and enemies, but those additions will have to wait because I will shift my focus to actually having a functional game out of this. Because what is the use of these these enemies if you aren't doing anything with them?

Keep an eye out for the next devlog as I look to have a bunch of random enemies spawn on the screen for the players to actually defeat. I'll go more into detail how the game mode works next time, but for now that will be all. Thank you for reading my devlog and hope to see you again!

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